Quick Links

To say Magic: The Gathering's Lord of the Rings: Tales Of Middle-earth is one of its most anticipated sets ever would be an understatement. From Aragorn to Sauron, and Tom Bombadil to Bill the Pony, there are dozens of characters from the Middle-earth canon in this set, grabbing the attention of both veteran MTG players and Tolkien fans alike.

RELATED: Everything We Know About MTG's Lord Of The Rings: Tales Of Middle-earth

Magic's first full booster product for a Universes Beyond crossover brings J.R.R. Tolkien's the Lord of the Rings to the game, complete with new art and cards designed for both the Modern and Commander formats. With the preview season running from May 30 to June 9, you can find every new card revealed below.

Day Two Previews

Boromir, Warden of the Tower by Yigit Koroglu from MTG
Boromir, Warden of the Tower by Yigit Koroglu

Day two begins the community's card reveals, rather than one big deluge of cards straight from Wizards.

Image

Name

Description

Forge Anew

Forge Anew

Two generic, one white enchantment


When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.


As long as it's your turn, you may activate equip abilities any time you could cast an instant.


You may pay 0 rather than pay the equip cost of the first equip ability you activate during each of your turns.

Ioreth Of The House of Healing

Ioreth Of The House of Healing

Two generic, one blue legendary creature - Human Cleric - 1/4


Tap: Untap another target permanent.


Tap: Untap up to two legendary permanents.

Saruman the White

Saruman the White

Four generic, one blue legendary creature - Avatar Wizard - 4/4


Ward 2


Whenever you cast your second spell each turn, amass Orcs 2.

Saruman's Trickery

Saruman's Trickery

One generic, two blue mana instant


Counter target spell.


Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Gollum's Bite

Gollum's Bite

One black instant


Target creature gets -2/-2 until end of turn.


Three generic, one black, exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.

March from the Black Gate

March from the Black Gate

One generic, one black enchantment


When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1.

The Torment of Gollum

The Torment of Gollum

Three generic, one black sorcery


Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.


Amass Orcs 2.

Fall of Gil-galad

Fall of Gil-galad

One generic, one green enchantment - Saga


  1. Scry 2
  2. Put two +1/+1 counters on target creature you control.
  3. Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

Doors of Durin

Doors Of Durin

Two generic, one red, one green legendary artifact


Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

Friendly Rivalry

Friendly Rivalry

One red, one green instant


Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.

Ringsight

Ringsight

One generic, one blue, one black sorcery


The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.

Mines of Moria Final

Mines of Moria

Legendary Land


Mines of Moria enters the battlefield tapped unless you control a legendary creature.


Tap: add one red mana.


Three generic, one red mana, tap: Exile three cards from your graveyard: Create two Treasure tokens.

Day One Previews

Orcs marching in LOTR from MTG
Foray of Orcs by Yuriy Chemezov

Day one of Lord of the Rings: Tales of Middle-earth's preview season is primarily focused on the formal debut, where Wizards of the Coast unveiled the main mechanics and more than a few well-known faces from Middle-earth.

Image

Name

Description

Bill the Pony

Bill the Pony

Three generic, one white legendary creature – Horse – 1/4


When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "Two generic, tap, Sacrifice this artifact: You gan three life.")


Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.

Boromir, Warden of the Tower-1

Boromir, Warden of the Tower

Two generic, one white legendary creature – Human Soldier – 3/3


Vigilance


Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.


Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

Dunedain Blade

Dúnedain Blade

One generic, one white mana artifact – Equipment


Equipped creature gets +2/+1.


Equip Human one generic mana.


Equip three generic mana. (Three generic mana: Attach to target creature you control. Equip only as a sorcery.)

Eastfarthing Farmer

Eastfarthing Farmer

Two generic, one white creature – Halfling Peasant – 2/3


When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "Two generic, tap, Sacrifice this artifact: You gain three life.")

Frodo, Determined Hero

Frodo, Determined Hero

One generic, one white legendary creature – Halfling Warrior – 2/2


Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value two or three to Frodo.


As long as it's your turn, prevent all damage that would be dealt to Frodo.

Gandalf, White Rider

Gandalf, White Rider

Three generic, one white mana legendary creature - Avatar Wizard - 3/3


Vigilance


Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.


When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.

Gandalf the White

Gandalf the White

Three generic, two white legendary creature – Avatar Wizard – 4/5


Flash


You may cast legendary spells and artifact spells as though they had flash.


If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Knight of the Keep

Knight of the Keep

Two generic, one white mana creature - Human Knight - 3/2

Landroval, Horizon Witness

Landroval, Horizon Witness

Four generic, one white legendary creature – Bird Noble – 3/4


Flying


Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.

Protector of Gondor

Protector of Gondor

Three generic, one white creature – Human Soldier – 3/3


When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

Rosie Cotton of South Lane

Rosie Cotton of South Lane

Two generic, one white mana legendary creature - Halfling Peasant - 1/1


When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "Two generic mana, tap, sacrifice this artifact: You gain three life.")


Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.

Second Breakfast

Second Breakfast

Two generic, one white mana instant


Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "Two generic mana, tap, sacrifice this artifact: You gain three life.")

Westfold Rider

Westfold Rider

One generic, one white mana creature - Human Knight - 3/1


Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.

Arwen's Gift

Arwen's Gift

Three generic, one blue mana sorcery


This spell costs one generic mana less to cast if you control two or more legendary creatures.


Scry two, then draw two cards.

Knights of Dol Amroth Main

Knights of Dol Amroth

Three generic, one blue mana creature - Human Knight - 3/3


Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.

Storm of Saruman

Storm of Saruman

Four generic, two blue mana enchantment


Ward three generic mana


Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Treason of Isengard

Treason of Isengard

Two generic, one blue mana sorcery


Put up to one target instant or sorcery card from your graveyard on top of your library.


Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Dunland Crebain

Dunland Crebain

Two generic, one black mana creature - Bird Horror - 1/1


Flying


When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Easterling Vanguard

Easterling Vanguard

One generic, one black mana creature - Human Warrior - 2/1


When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Gollum, Scheming Guide

Gollum, Scheming Guide

One generic, one black legendary creature – Halfling Horror – 2/1


Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.

Gothmog, Morgul Lieutenant

Gothmog, Morgul Lieutenant

Three generic, one black mana legendary creature - Human Soldier - 3/3


When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)


Creature tokens you control have deathtouch.

Mirkwood Bats

Mirkwood Bats

Three generic, one black creature – Bat – 2/3


Whenever you create or sacrifice a token, each opponent loses one life.

Mordor Trebuchet

Mordor Trebuchet

Two generic, one black mana artifact creature - Wall - 1/4


Defender


Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.

Nasty End

Nasty End

One generic, one black mana instant


As an additional cost to cast this spell, sacrifice a creature.


Draw two cards. If the sacrificed creature was legendary, draw three cards instead.

Nazgul

Nazgul

Two generic, one black creature – Wraith Knight – 1/2


Deathtouch


When Nazgul enters the battlefield, the Ring tempts you.


Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.


A deck can have up to nine cards named Nazgul.

One Ring To Rule Them All

One Ring To Rule Them All

Two generic, two black enchantment – Saga


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)

  1. The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
  2. Destroy all nonlegendary creatures.
  3. Each opponent loses one life for each creature card in that player's graveyard.

Orcish Bowmasters

Orcish Bowmasters

One generic, one black creature – Orc Archer – 1/1


Flash


When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their dreaw steps, Orcish Bowmasters deals one damage to any target. Then amass Orcs 1.

Shadow of the Enemy Main

Shadow of the Enemy

Three generic, three black mana sorcery


Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

Shelob's Ambush

Shelob's Ambush

One black mana instant


Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "Two generic mana, tap, sacrifice this artifact: You gain three life.")

Smite the Deathless

Smite The Deathless

One generic, one red instant


Smite the Deathless deals three damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.

Snarling Warg

Snarling Warg

Three generic, one black mana creature - Wolf - 3/4


Menace (This creature can't be blocked except by two or more creatures.)


As long as you control a Goblin or Orc, Snarling Warg gets +1/+0.

Voracious Fell Beast

Voracious Fell Beast

Four generic, two black mana creature - Drake Beast - 4/4


Flying


When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way.

Witch-King, Bringer of Ruin

Witch-King, Bringer of Ruin

Four generic, two black mana legendary creature - Wraith Noble - 5/3


Flying


Whenever Witch-King, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.

Witch-King of Angmar

Witch-King of Angmar

Three generic, two black mana legendary creature - Wraith Noble - 5/3


Flying


Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt damage to you this turn. The Ring tempts you.


Discard a card: Witch-King of Angmar gains indestructible until end of turn. Tap it.

Cast into the Fire

Cast into the Fire

One generic, one red mana instant


Choose one -

  • Cast into the Fire deals 1 damage to each of up to two target creatures.
  • Exile target artifact.

Eomer, Marshal of Rohan

Eomer, Marshal of Rohan

Two generic, two red legendary creature - Human Knight - 4/4


Haste


Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.

Fire of Orthanc

Fire of Orthanc

Three generic, one red mana sorcery


Destroy target artifact or land. Creatures without flying can't block this turn.

Fires of Mount Doom

Fires of Mount Doom

Two generic, one red legendary enchantment


When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.


Two generic, one red: Exile the top card of your library. You may play that card this turn. when you play a card this way, Fires of Mount Doom deals 2 damage to each player.

Foray of Orcs

Foray of Orcs

Three generic, one red sorcery


Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Goblin Assailant

Goblin Assailant

One generic, one red creature - Goblin Warrior - 2/2

Goblin Fireleaper-1

Goblin Fireleaper

One generic, one red creature – Goblin Warrior – 1/1


One generic, one red: Goblin Fireleaper gets +1/+0 until end of turn.


When Goblin Fireleaper dies, it deals damage equal to its power to garget creature an opponent controls.

Grishnakh, Brash Instigator

Grishnakh, Brash Instigator

Two generic, one red legendary creature - Goblin Soldier - 1/1


When Grishnakh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.

Hew The Endwood

Hew the Endwood

Three generic, two red sorcery


Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifacts and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

Oliphaunt

Oliphaunt

Five generic, one red creature – Elephant – 6/4


Trample


Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn.


Mountaincycling: One generic (One generic, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Olog-Hai Crusher

Olog-hai Crusher

Three generic, one red creature - Troll Soldier - 4/4


Trample


Olog-hai Crusher can't block unless you control a Goblin or Orc.

Rising of the Day

Rising of the Day

Two generic, one red enchantment


Creatures you control have haste.


Legendary creatures you control get +1/+0.

Swarming of Moria

Swarming of Moria

Two generic, one red mana sorcery


Create a Treasure token. (It's an artifact with "Tap, sacrifice this artifact: Add one mana of any color.")


Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Bag End Porter-1

Bag End Porter

Three generic, one green creature – Dwarf – 4/4


Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.

Bombadil's Song

Bombadil's Song

One generic, one green instant


Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Ent's Fury

Ent's Fury

One generic, one green - Sorcery


Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

Fangorn, Tree Shepherd

Fangorn, Tree Shepherd

Four generic, three green mana legendary creature - Treefolk - 4/10


Treefolk you control have vigilance.


Whenever one or more Treefolk you control attack, add twice that much green mana.


You don't lose unspent green mana as steps and phases end.

Galadhrim Bow

Galadhrim Bow

Two generic, one green artifact - Equipment


Flash


When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature


Equipped creature gets +1/+2 and has reach.

Galadriel, Gift-Giver

Galadriel, Gift-Giver

Three generic, two green legendary creature – Elf Noble – 4/4


Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one –

  • Put a +1/+1 counter on another target creature.
  • Create a Food token.
  • Create a Treasure token.

Generous Ent

Generous Ent

Five generic, one green creature - Treefolk - 5/7


Reach


When Generous Ent enters the battlefield, create a Food token.


Forestcycling one generic mana

Meriadoc Brandybuck

Meriadoc Brandybuck

One generic, one green legendary creature - Halfling Citizen - 2/2


Whenever one or more Halflings you control attack a player, create a Food token.

Mushroom Watchdogs

Mushroom Watchdogs

One generic, one green creature - Dog - 2/2


Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery.

Quickbeam, Upstart Ent

Quickbeam, Upstart Ent

Four generic, two green legendary creature - Treefolk - 5/6


Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creature each get +2/+2 and gain trample until end of turn.

Last March of the Ends

Last March of the Ends

Six generic, two green sorcery


This spell can't be countered.


Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Legolas, Master Archer

Legolas, Master Archer

One generic mana, two green legendary creature - Elf Archer - 1/4


Reach


Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.


Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.

Long List of the Ents

Long List of the Ents

One green enchantment - Saga


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)


1-6. Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

Many Partings

Many Partings

One green sorcery


Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token.

Peregrin Took

Peregrin Took

Two generic, one green legendary creature – Halfling Citizen – 2/3


If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "Two generic, tap, Sacrifice this artifact: You gain three life.")

Pippin's Bravery

Pippin's Bravery

One green instant


You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

Stew the Coneys

Stew the Coneys

Two generic, one green instant


Target creature you control deals damage equal to its power to target creature you don't control Create a Food token.

Wose Pathfinder

Wose Pathfinder

One generic, one green creature - Human Shaman - 1/1


Tap: Add one mana of any color.


Six generic, one green mana, tap: Another target creature gets +3/+3 and gains trample until end of turn.

Butterbur, Bree Innkeeper

Butterbur, Bree Innkeeper

Two generic, one green, one white legendary creature - Human Peasant - 3/3


At the beginning of your end step, if you don't control a Food, create a Food token.

Eowyn, Fearless Knight

Eowyn, Fearless Knight

Two generic, one red, one white legendary creature - Human Knight - 3/4


Haste


When Eowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.

Pippin, Guard of the Citadel

Pippin, Guard of the Citadel

One white, one blue legendary creature – Halfling Soldier – 2/2


Vigilance, ward: one generic


Tap: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

Prince Imrahil the Fair

Prince Imrahil the Fair

One white, one blue legendary creature - Human Noble - 2/2


Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

Sauron, the Lidless Eye-1

Sauron, the Lidless Eye

Three generic, one black, one red legendary creature – Avatar Horror – 4/4


When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.


One generic, one black, one red: Creatures you control get +2/+0 until end of turn. Each opponent loses two life.

Gimli, Mournful Avenger

Gimli, Mournful Avenger

One generic, one red, one green legendary creature – Dwarf Warrior – 3/2


Gimli, Mounrful Avenger has indestructible as long as two or more creatures died until your control this turn.


Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.

Samwise Gamgee

Samwise Gamgee

One green, one white legendary creature – Halfling Peasant – 2/2


Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "Two generic, tap, Sacrifice this artifact: You gain three life.")

Eowyn, Fearless Knight-1

Éowyn, Fearless Knight

Two generic, one red, one white legendary creature – Human Knight – 3/4


Haste


When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colours until end of turn.

Mauhur, Uruk-hai Captain

Mauhur, Uruk-hai Captain

One black, one red legendary creature - Orc Soldier - 2/2


Menace


If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.

Merry, Esquire of Rohan

Merry, Esquire of Rohan

One red, one white legendary creature – Halfling Knight – 2/2


Haste


Merry, Esquire of Rohan has first strike as long as it's equipped.


Whenever you attack with Merry and another legendary creature, draw a card.

Saruman of Many Colors

Saruman of Many Colors

Three generic, one white, one blue, one black legendary creature - Avatar Wizard - 5/4


Ward - Discard an enchantment, instant, or sorcery card.


Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

Sauron, the Dark Lord

Sauron, the Dark Lord

Three generic, one blue, one black, one red legendary creature - Avatar Horror - 7/6


Ward - Sacrifice a legendary artifact or legendary creature.


Whenever an opponent casts a spell, amass Orcs 1.


Whenever an Army you control deals combat damage to a player, the Ring tempts you.


Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

The Balrog, Flame of Udun

The Balrog, Flame of Udun

Three generic, one black, one red legendary creature - Avatar Demon - 7/7


Trample


When a legendary creature an opponent controls dies, put The Balrog, Flame of Udun on the bottom of its owner's library.

Ugluk of the White Hand

Ugluk of the White Hand

Two generic, one black, one red legendary creature - Orc Soldier - 3/3


Whenever another creature you control dies, put a +1/+1 counter on Ugluk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 on Ugluk instead.

Aragorn the Uniter

Aragorn, the Uniter

One red, one green, one white, one blue legendary creature – Human Noble – 5/5


Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.


Whenever you cast a blue spell, scry two.


Whenever you cast a red spell, Aragorn, the Uniter deals three damage to target opponent.


Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

Bilbo's Ring-1

Bilbo's Ring

Three generic legendary artifact – Equipment


As long as it's your turn, equipped creature has hexproof and can't be blocked.


Whenever equipped creature attacks alone, you draw a card and you lose one life.


Equip Halfling: one generic


Equip: Four generic

Barad-dur

Barad-dur

Legendary land


Barad-dur enters the battlefield tapped unless you control a legendary creature.


Tap: Add one black


Two X generic, one black, tap: Amass Orcs X. Activate only if a creature died this turn.

Minas Tirith

Minas Tirith

Legendary land


Minas Tirith enters the battlefield tapped unless you control a legendary creature


Tap: Add one white mana.


One generic, one white, tap: Draw a card. Activate only if you attacked with two or more creatures this turn.

Shire Terrace

Shire Terrace

Land


Tap: Add one colourless mana.


One generic, tap, Sacrifice Shire Terrace: Search your Library for a basic land card, put it onto the battlefield tapped, then shuffle.

As expected, the first day of previews was by among the biggest, with tons of cards to show off the mechanical basis of the set. We now know Food, legendary-matters, and amass are going to be the core of the set, alongside plenty of familiar faces (Bill the Pony).

There was some concern the power level was going to be much lower, like Baldur's Gate, however so far it looks like a nice middle-ground that doesn't break Modern, but still gives Commander some fun stuff to play with.

Among them, we've got Fangorn, Tree Shepherd, which finally makes Treefolk decks viable with an ability to build up mana across turns. There's also Aragorn, the Uniter, which could work a great 'Goodstuff' deck for those not wanting to go all-out with Kenrith.

Cards Revealed Before Preview Season

Magic The Gathering - The One Ring by Veli Nystrom
The One Ring by Veli Nystrom

Lord Of The Rings: Tales Of Middle-earth was first revealed way back in 2021, alongside sets like Kamigawa: Neon Dynasty and Streets of New Capenna. Since then, a long list of cards have been shown off already – here is everything revealed before the formal debut on May 30, 2023.

Image

Name

Description

Frodo, Sauron's Bane

Frodo, Sauron's Bane

One white legendary creature – Halfling Citizen – 1/2


Two white or black mana: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.


Three black mana: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four of more times this game. Otherwise, the Ring tempts you."

Reprieve

Reprieve

One generic, one white instant


Return target spell to its owner's hand.


Draw a card.

Samwise the Stouthearted

Samwise the Stouthearted

One generic, one white legendary creature – Halfling Peasant – 2/1


Flash


When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

You Cannot Pass!

You Cannot Pass!

One white instant


Destroy target creature that blocked or was blocked by a legendary creature this turn.

Gandalf, Friend of the Shire-1

Gandalf, Friend of the Shire

Three generic, one blue legendary creature – Avatar Wizard – 2/4


Flash


You may cast sorcery spells as though they had flash.


Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.

Call of the Ring-1

Call of the Ring

One generic, one black enchantment


At the beginning of your upkeep, the Ring tempts you.


Whenever you choose a creature as your Ring-bearer, you may pay two life. If you do, draw a card.

Gollum, Patient Plotter

Gollum, Patient Plotter

One generic, one black legendary creature – Halfling Horror – 3/1


When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.


One black, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.

Lobelia Sackville-Baggins-1

Lobelia Sackville-Baggins

Two generic, one black legendary creature – Halfling Citizen – 2/3


Flash


Menace


When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

Sauron, the Necromancer-1

Sauron, the Necromancer

Three generic, two black legendary creature – Avatar Horror – 4/4


Menace


Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.

Delighted Halfling-1

Delighted Halfling

One green creature – Halfling Citizen – 1/2


Tap: Add one colourless mana. Tap: Add one mana of any colour. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Sauron, the Lidless Eye

Sauron, the Lidless Eye

Three generic, one black, one red legendary creature – Avatar Horror – 4/4


When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.

Aragorn and Arwen, Wed

Aragorn and Arwen, Wed

Four generic, one green, one white legendary creature – Human Elf Noble – 3/6


Vigilance


Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain one life for each other creature you control.

Frodo Baggins-1

Frodo Baggins

One green, one white legendary creature – Halfling Scout – 1/3


Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.


As long as Frodo if your RIng-bearer, it must be blocked if able.

Bilbo, Retired Burglar-1

Bilbo, Retired Burglar

One generic, one blue, one red legendary creature – Halfling Rogue – 1/3


When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.


Whenever Bilbo deals combat damage to a player, create a Treasure token.

Gandalf the Grey

Gandalf the Grey

Three generic, one blue, one red legendary creature – Avatar Wizard – 3/4


Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen –

  • You may tap or untap target permanent.
  • Gandalf the Grey deals three damage to each opponent.
  • Copy target instant or sorcery spell you control. You may choose new targets for the copy.
    • Put Gandalf on top of its owner's library.

Tom Bombadil

Tom Bombadil

One white, one blue, one black, one red, and one green legendary creature – God Bard – 4/4


As long as there are for or more or counters you control, Tom Bombadil has hexproof and indestructible.


Whenever the final ability chapter of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card on the battlefield, and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

Lorien Brooch

Lorien Brooch (Trailblazer's Boots)

Two generic artifact – Equipment


Equipped creature has nonbasic landwalk.


Equip: Two generic mana.

Mount Doom

Mount Doom

Legendary land


Tap, pay one life: Add one black or one red.


One generic, one black, one red, tap: Mount Doom deals one damage to each opponent.


Five generic, one black, one red, tap, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

The One Ring-1

The One Ring

Four generic legendary artifact


Indestructible


When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.


At the beginning of your upkeep, you lose one life for each burden counter on The One Ring.


Tap: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

The Shire

The Shire

Legendary land


The Shire enters the battlefield tapped unless you control a legendary creature.


Tap: Add one green mana.


One generic, one green, tap, Tap an untapped creature you control: Create a Food token.

Wizard's Rockets-1

Wizard's Rockets

One generic artifact


Wizards Rockets enters the battlefield tapped.


X generic, tap, Sacrifice Wizard's Rockets: Add X mana in any combination of colours.


When WIzard's Rockets it put into a graveyard from the battlefield, draw a card.

Lord Of The Rings: Tales Of Middle-earth Commander Decks

Samwise Gamgee from Lord of the Rings
Samwise, Loyal Attendant by Campbell White

Tales Of Middle-earth isn't just designed for Modern; it's also receiving four Commander decks, based on the various factions found in Lord of the Rings. Each deck will include 20 exclusive cards, as well as a Collector's booster sample pack, which includes two of the cards you can find in a regular Tales of Middle-earth Collector's booster (bar the one-off The One Ring).

Riders Of Rohan

Riders of Rohan is a go-wide Human token deck that combines the forces of both Rohan and Gondor. The face card is Éowyn, Shieldmaiden, which rewards you for playing Humans in your first main phase, by giving you two Human tokens once you go to combat.

Image

Name

Description

Eowyn, Shieldmaiden

Éowyn, Shieldmaiden

Two generic, one blue, one red, one white mana legendary creature - Human Knight - 5/4


First strike


At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.

Food And Fellowship

This is the deck based on the Fellowship of the Ring, and sees the return of partner commanders with Frodo, Adventurous Hobbit and his sidekick Sam, Loyal Attendant. It's a deck focused on using the Ring mechanic with Frodo as your Ring-bearer, while using the Food Sam makes in a variety of different ways.

Image

Name

Description

Frodo, Adventurous Hobbit

Frodo, Adventurous Hobbit

One white, one black mana legendary creature - Halfling Scout - 1/3


Partner with Sam, Loyal Attendant


Vigilance


Whenever Frodo, Adventurous Hobbit attacks, if you gained three or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.

Sam, Loyal Attendant cmd

Sam, Loyal Attendant

One generic, one green, one white legendary creature – Halfling Peasant – 2/4


Partner with Frodo, Adventurous Hobbit


At the beginning of combat on your turn, create a Food token.


Activated abilities of Foods you control cost one generic less to activate.

Elven Council

An interesting new take on Elf decks, Elven Council is in fact more of a diplomacy-focused strategy, with cards that make the table vote for different things. Led by Galadriel, Elven-Queen, this is a deck archetype we last saw Wizards experiment with in 2022's New Capenna commander card Tivit, Teller of Secrets.

Image

Name

Description

Galadriel, Elven-Queen

Galadriel, Elven-Queen

Two generic, one green, one blue mana legendary creature - Elf Noble - 4/5


Will of the council - At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.

The Hosts Of Mordor

Based on the antagonists of The Lord of the Rings, Hosts of Mordor is a deck all about amassing a massive Orc Army and raising the dead to build an impressive board state. It also benefits you to kill off your opponent's commanders, with the deck's face Sauron, Lord of the Rings letting you be tempted by the Ring every time one of them dies.

Image

Name

Description

Sauron, Lord of the Rings

Sauron, Lord of the Rings

Five generic, one blue, one black, one red mana legendary creature - Avatar Horror - 9/9


When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.


Trample


Whenever a commander an opponent controls dies, the Ring tempts you.

Other Commander Cards

These are cards that have been confirmed as part of the Lord of the Rings Commander set, but have not yet been tied to a specific deck.

Image

Name

Description

Banishing Light

Banishing Light

Two generic, one white mana enchantment


When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

Feed the Swarm

Feed the Swarm

One generic, one black sorcery


Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

The Party Tree

The Party Tree (The Great Henge)

Seven generic, two green legendary artifact


This spell costs X generic less to cast, where X is the greatest power among creatures you control.


Tap: Add two green mana. You gain two life.


Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Radagast, Wizard of Wilds

Radagast, Wizard of Wilds

Two generic, one green, one blue legendary creature – Avatar Wizard


Ward: one generic


Beasts and Birds you control have ward: one generic.


Whenever you cast a spell with mana value five or greater, choose one –

  • Create a 3/3 green Beast creature token.
  • Create a 2/2 blue Bird creature token with flying.

Bilbo, Birthday Celebrant

Bilbo, Birthday Celebrant

One white, one black, one green legendary creature – Halfling Rogue – 2/3


If you would gain life, you gain that much life plus one instead.


Two generic, one white, one black, one green, tap, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.

Argonath, Pillars of the Kings

Argonath, Pillars of the Kings

One generic, legendary artifact


Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.


At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Balin's Tomb

Balin's Tomb (Ancient Tomb)

Land


Tap: Add two colorless mana. Balin's Tomb deals two damage to you.

Barrow-Downs CMD

Barrow-Downs (Bojuka Bog)

Land


Barrow-Downs enters the battlefield tapped.


When Barrow-downs enters the battlefield, exile target player's graveyard.


Tap: Add one black mana.

Bridge of Khazad-dum

Bridge of Khazad-dum (Ensnaring Bridge)

Three generic artifact


Creatures with power greater than the number of cards in your hand can't attack.

Dol Amroth

Dol Amroth (Minamo, School at Water's Edge)

Legendary Land


Tap: Add one blue mana.


One blue mana, tap: Untap target legendary permanent.

Elessar, the Elfstone

Elessar, the Elfstone (Cloudstone Curio)

Three generic artifact


Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Evolving Wilds

Evolving Wilds

Land


Tap, sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Fangorn Forest

Fangorn Forest (Yavimaya, Cradle of Growth)

Legendary Land


Each land is a Forest in addition to its other types.

Field of Ruin cmd

Field of Ruin

Land


Tap: Add one colorless mana.


Two generic, tap, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Graypelt Refuge

Graypelt Refuge

Land


Graypelt Refuge enters the battlefield tapped.


When Graypelt Refuge enters the battlefield, you gain 1 life.


Tap: Add one green or white.

Green Dragon Inn

Green Dragon Inn (Homeward Path)

Land


Tap: Add one colorless mana.


Tap: Each player gains control of all creatures they own.

Isengard, Saruman's Fortress

Isengard, Saruman's Fortress (Boseiju, Who Shelters All)

Legendary Land


Isengard, Saruman's Fortress enters the battlefield tapped.


Tap, pay two life: Add one colorless mana. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Mind Stone CMD

Mind Stone

Two generic artifact


Tap: Add one colorless mana.


One generic, tap, Sacrifice Mind Stone: Draw a card.

Morgul-Knife

Morgul-Knife (Shadowspear)

One generic legendary artifact – Equipment


Equipped creature gets +1/+1 and has trample and lifelink.


One generic: Permanents your opponents control lose hexproof and indestructible until end of turn.


Equip: two generic mana.

Paths of the Dead cmd

Paths of the Dead (Cavern of Souls)

Land


As Paths of the Dead enters the battlefield, choose a creature type.


Tap: Add one colorless mana.


Tap: Add one mana of any color. Spent this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Sol Ring cmd

Sol Ring

One generic artifact


Tap: add two colorless mana.

Three Rings For The Elven-Kings

Three Rings For The Elven-Kings (Rings of Brighthearth)

Three generic artifact


Whenever you activate an ability, if it isn't a mana ability, you may pay two generic. If you do, copy that ability. You may choose new targets for the copy.

Valley of Gorgoroth

Valley of Gargoroth (Wasteland)

Land


Tap: Add one colorless mana.


Tap, Sacrifice Valley of Gargoroth: Destroy target nonbasic land.

Weathertop CMD

Weathertop (Deserted Temple)

Land


Tap: Add one colorless mana.


One generic, tap: Untap target land.

NEXT: TCG Release Dates 2023