Resident Evil 4 Remake's latest patch is now live and it spells good news for those of you playing on Xbox Series X, but bad news for players speedrunning the game. An issue that resulted in some of you warping through walls when using the scope has reportedly been patched out of the game, meaning the exploit can no longer be used to shave precious seconds off your professional speedrun times.

The problem in question, although those using it for speedrunning purposes would likely not refer to it as such, would allow players to glitch through walls when looking down a scope. Naturally pretty helpful for anyone trying to speed through Resident Evil 4 as quickly as possible as it allowed them to skip certain areas, or at least spend far less time in them than Capcom intended.

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“An issue causing players to warp through walls when using the scope in certain areas has been fixed,” the patch notes read (thanks, VGC). If you never encountered the glitch yourselves, you can check it out in action below. Turns out in some cases, the scope wasn't even needed to exploit the bug. The other biggest takeaway from the latest patch notes is a fix for the graphics rendering process on Series X, a problem that has been present for some on that platform since the April 7 patch.

Also detailed in the patch notes are further fixes for the controller's dead zones when playing Resident Evil 4, and incorrect text displaying for certain trophies on PlayStation. There's also a reminder that a problem that effectively softlocked the game was dealt with a few weeks ago. Using your knife at the start of chapter 12 was leading to some players not having a key item in their inventory. An item they needed to progress through the game shortly after the start of that chapter.

How exactly the scope glitch being patched will affect Resident Evil 4's speedrunning community remains to be seen. It may well make one player's sub-two-hour professional speedrun even harder to beat. That's right, someone has already managed to play through the whole game in less than two hours on its hardest difficulty. I would say that record might now be impossible to beat, but I know speedrunning too well to ever call anything impossible. These players are so dedicated that no record, regardless of how long it has stood, is ever truly safe.

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