As you make your way through Wellspring Island as part of your quest to help Prince Sidon rid Zora Domain of the sludge blight in The Legend of Zelda: Tears of the Kingdom, you'll come across Igoshon Shrine.
As always, this shrine is a useful fast travel point to unlock as you make your way through the gauntlet of floating islands, but it also has a Blessing of Light at the end of its puzzles if you want it. This shrine has you dealing with more water orbs, as you've been dealing with to get here.
How To Complete Igoshon Shrine: Orbs Of Water
When you arrive in the shrine, you'll be confronted with the floating orbs of water that you've been recently introduced to through Sidon's quest. In the first section of the shrine, simply get into the floating orb to reach the next level.
Just like the rest of Wellspring Island, there seems to be less gravity in Igoshon Shrine, meaning your jumps are floatier and it's harder to position yourself in midair.
On the left on the next level, you'll be able to see a chest falling down eternally, warping back to the ceiling whenever it hit the ground.
To catch the chest, use Ultrahand on the nearby orb of water and place it in the chest's path. You'll be able to halt its fall and then quickly grab it with Ultrahand out of the orb. It contains a Large Zonai Charge.
To proceed, head to the other end of the platform. There will be a water orb that falls down to your level before exploding. To get to the next level, use Recall on the orb and ride it up as it rewinds time.
To cross the large gap to the other side, you'll simply need to hitch a ride on one of the horizontally-traveling orbs. Just stand in its path, and it'll carry you over.
You'll have to repeat this feat in the final section of the shrine, but you'll need to construct a ramp that redirects the orb into the sky. To do this, use Ultrahand to move the sliding block directly into the orb's path, and then use the nearby metal plate to form the ramp.
As long as the slope of the ramp is steep enough, you should be able to rise high into the air enough to dash out of the orb and glide to the shrine's exit.